Blue Mountain
COP Elemental Lords
College:General Spells
Spell Type:Special Knowledge Spell
Special Classification:Circle of Protection
Spell Rank Limit:22
Name:COP Elemental Lords
Multiple:55
Range:
Duration:
Base Chance:
Components:Verbal, Somatic
Saving Throw:
Includes djinn, marid, efreet, etc.

Keeps out such creatures with WP of 15 or less. Creatures with a higher WP have a chance of being able to break into this circle equal to ((WP - 15) * 10).

For every 3 ranks with this circle, the WP "threshold" increases by 1. Thus, at level 3, the circle keeps out creatures with a WP of 16 or less and those with a WP of higher than 16 have a chance of ((WP - 16) * 10) of being able to enter the circle.

A creature who attempts to enter the circle and fails, takes 1d4 damage per 2 levels of the circle, or half if a magic save is made.

If a creature successfully breaks into the circle, it is destroyed. Spell-casting creatures can attempt to cast spells into the circle with the same chance of success as entering. However, this action, if successful, does not break the circle nor does failure trigger damage. The chance of success must be rolled each time a spell is cast. If the spell fails to penetrate the circle, it fizzles with no effect as it hits the circle.
Effect Category:Barrier
Effect:Circle of Protection
Base Cost:70
Modifiers:
Area of Effect:Small area (.5)0.5
Cast Chance:200
Casting Time:Long spell-0.5
Components:See Components Above-0.5
Duration:1 minute per rank0.5
Immunity:No Immunity0
List:List Appropriate0
Range:Self Only-0.5
Reliability:Mostly reliable0
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
140
Recommended Cost
(cost after disadvantages):
56