College: | Green Magics |
Spell Type: | General Knowledge Spell |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Endure Temperature |
Multiple: | 110 |
Range: | Touch |
Duration: | 1 hour per rank |
Base Chance: | 25 |
Components: | Verbal, Somatic |
Saving Throw: | None |
Recipient is better able to withstand extremes of temperature. The spell makes the temperature seem more comfortable by 5 degrees per rank. Thus, at rank 3, a 40 degree day can seem like a 55 degree day or a 100 degree day can seem like an 85 degree day. In addition, protection vs. heat and cold attacks is increased by 1 (+1 per 4 ranks). |
Effect Category: | Physical |
Effect: | Endure Temperature |
Base Cost: | 65 |
Modifiers: |
Area of Effect: | 1 target | 0 |
Cast Chance: | 25 | 0.2 |
Casting Time: | Normal spell | 0 |
Components: | See Components Above | -0.5 |
Duration: | 1 hour per rank | 1.75 |
Immunity: | No Immunity | 0 |
List: | List Appropriate | 0 |
Range: | Touch | -0.25 |
Reliability: | Mostly reliable | 0 |
Resistance: | No save | 0 |
Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 191 |
Recommended Cost
(cost after disadvantages): | 109 |