Spelljammer
Tree Steed
College:Green Magics
Spell Type:Special Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Tree Steed
Multiple:255
Range:5 feet per rank
Duration:1 hour per rank
Base Chance:35
Components:Verbal, Somatic
Saving Throw:None
This spell enchants a log, plank, or similar piece of wood to become a temporary steed. The log or plank must be at least one foot wide, three inches thick and three to ten feet long. Any type of wood is suitable.

When the spell is cast, the log sprouts four wooden, horselike legs. The Tree Steed may be ridden like a normal horse and may be used to carry equipment. The Tree Steed can carry up to 300 + (30 per rank) pounds of riders and gear before breaking. If the Tree Steed breaks under the weight of the riders or gear, the enchantment instantly ends and the Tree Steed again becomes a normal (although broken) log or plank.

The Tree Steed obeys all of the caster's verbal commands to move, slow, speed up, stop and turn. It can move on both land and in water, floating on the surface and paddling with its legs. TMR is as indicated in the table below. Note that water current lowers the TMR. For example, if the water is flowing at an effective TMR of 15, and the Tree Steed has a Water TMR of 20, then it's effective TMR is 5 if going upstream and up to 40 going downstream. It is incapable of moving at any rate beyond normal TMR (i.e., it cannot "run" at double TMR).

The Tree Steed must remain within range (5 feet per rank) in order to move; if the distance between the Tree Steed and the caster exceeds this range, the Tree Steed stops until the caster is again within range.

The Tree Steed will not fight for the aster and is incapable of any action other than movement. The Tree Steed does not become fatigued and does not eat. It has all of the vulnerabilities of normal wood, including fire, and can be damaged by both magical and physical attacks. It has 2 Protection, 0 Defense and 20 (+3 per rank) Hit Points.

Rank
Land TMR
Water TMR
1-4
50
20
5-8
55
20
9-11
60
25
12-15
65
25
16-17
70
30
18-19
75
30
20
80
35
21
85
40
22
90
45
Effect Category:Movement
Effect:Land & Water Movement
Base Cost:100
Modifiers:
Area of Effect:Small area (.5)0.5
Cast Chance:350.6
Casting Time:Normal spell0
Components:See Components Above-0.5
Duration:1 hour per rank1.75
Immunity:No Immunity0
List:List Appropriate0
Range:5 feet per rank0
Reliability:Mostly reliable0
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
385
Recommended Cost
(cost after disadvantages):
256