| College: | Transformation Magics |
| Spell Type: | Arcane Spell |
| Special Classification: | None |
| Spell Rank Limit: | 10 |
| Name: | Temporal Stasis |
| Multiple: | 220 |
| Range: | 10 feet per rank |
| Duration: | Permanent |
| Base Chance: | 20 |
| Components: | Verbal, Somatic, Material |
| Saving Throw: | None |
| Prerequisites: | Spell Memory 18, Spell Energy 18, 4 college SK spells at rank 22, 2 college GK spells at rank 22 |
Upon casting this spell, the wizard places the recipient creature, who must be willing or unconscious, into a state of suspended animation. This cessation of time means that the creature does not grow older. Its body functions virtually cease. This state persists until the magic is removed by a successful counterspell. The caster can end the spell with a single word and no somatic or material components.
The material component of a temporal stasis spell is a powder composed of diamond, emerald, ruby, and sapphire dust, with each crushed stone worth at least 100 sp. |
| Effect Category: | Physical |
| Effect: | Suspend Animation |
| Base Cost: | 100 |
| Modifiers: |
| Area of Effect: | 1 target | 0 |
| Cast Chance: | 20 | 0 |
| Casting Time: | Normal spell | 0 |
| Components: | See Components Above | -1 |
| Duration: | Permanent | 3 |
| Immunity: | No Immunity | 0 |
| List: | List Appropriate | 0 |
| Range: | 10 feet per rank | 0.4 |
| Reliability: | Mostly reliable | 0 |
| Resistance: | No save | 0 |
| Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 440 |
Recommended Cost
(cost after disadvantages): | 220 |