After casting this spell, the caster casts another spell that is magically stored in the wizard's aura for later release. The spell to be stored must be cast within one round per rank of this spell completing. Thus, if the mage is rank 5 or less with this spell, the stored spell cannot be slow cast (which takes 6 rounds). If the caster fails his cast chance with the stored spell, he can try again as long as he has time remaining.
The number of spells that can be stored is dependant on rank:
Rank | Max Stored Spells | Spell Type |
1-5 | 1 | GK Only |
6-10 | 2 | GK or SK |
11-15 | 3 | Any |
16-20 | 4 | Any |
21 | 5 | Any |
22 | 6 | Any |
A stored spell can be released as a combat action by speaking a command word associated with the stored spell. The mage can activate a maximum of 3 stored spells in a round, or they can trigger 2 stored spells and still have a half action to act (move or cast a spell normally). Thus, a mage could trigger 2 spells and then make a half move or every make a half move and then trigger 2 spells.
The mage can only store one of his own spells until he is rank 16 or higher with this spell, in which cast he can collaborate with another mage to store one of their spells. |