College: | Water Magics |
Spell Type: | Special Knowledge Ritual |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Cure Decompression Sickness |
Multiple: | 85 |
Range: | 5 feet |
Duration: | Permanent |
Base Chance: | 20 |
Components: | Verbal, Somatic, Material |
Saving Throw: | None |
This ritual completely cure decompression sickness and all of its associated affects on the target. The ritual takes 1 hour to perform and may take no other actions during the time the ritual is being performed.
At rank 21 or less, this ritual must be performed within Level x Level days of the onset of decompression sickness in the target. At rank 22, this ritual can be used to cure anyone regardless of when the disease was acquired.
Recovery time is not instantaneous. Depending on how long the person had the disease, and the rank of the caster, it could take anywhere between 1 hour and 10 days to be fully healed. The GM will make the decision as to how long it takes to recover. |
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Effect: | |
Base Cost: | 0 |
Modifiers: |
Area of Effect: | 1 target | |
Cast Chance: | 20 | |
Casting Time: | Normal spell | |
Components: | See Components Above | |
Duration: | Instant | |
Immunity: | No Immunity | |
List: | List Appropriate | |
Range: | 5 feet per rank | |
Reliability: | Mostly reliable | |
Resistance: | No save | |
Visibility: | No visibility modifier | |
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