Blue Mountain
Earthquake
College:Earth Magics
Spell Type:Arcane Spell
Special Classification:None
Spell Rank Limit:10
Name:Earthquake
Multiple:780
Range:50 feet per rank
Duration:1 round
Base Chance:55
Components:Verbal, Somatic
Saving Throw:None
Prerequisites:Spell Memory 14, Spell Energy 14, Earth Hammer 22, Conjure Dust Cloud 22
When this spell is cast, a local tremor of fairly high strength rips the ground. The shock is over in one round. The earthquake affects all terrain, vegetation, structures, and creatures in its area of effect. The area of effect of the earthquake spell is circular, with a diameter of 50 feet, plus 5 feet per rank. Thus a rank 10 spell casts an earthquake spell with a 100-foot-diameter area of effect.

Solidly built structures with foundations reaching down to bedrock sustain one-half damage; one-quarter damage if they score above 50% on a saving throw. An earth elemental opposed to the caster in the area of effect can negate 10% to 100% (roll 1d10, 0 = 100%) of the effect. Other magical protections and wards allowed by the DM may also reduce or negate this effect. If cast undersea, this spell may, at the discretion of the DM, create a tsunami or tidal wave.

Earthquake Effects
TERRAIN
  • Cave or cavern--Collapses roof
  • Cliffs--Crumble, causing landslide
  • Ground--Cracks open, causing the following fractions of creatures to fall in and die:
    • Size S: 1 in 4
    • Size M: 1 in 6
    • Size L: 1 in 8
  • Marsh--Drains water to form muddy, rough ground.
  • Tunnel--Caves in

VEGETATION
  • Small growth--No effect
  • Trees--1 in 3 are uprooted and fall

STRUCTURES
  • All structures--Sustain 5d12 points of structural damage; those suffering full damage are thrown down in rubble

CREATURES (See TERRAIN entry)

This spell takes 1 minute (6 rounds) to cast.
Effect Category:Transform
Effect:Earthquake - Major
Base Cost:300
Modifiers:
Area of Effect:Extremely large area (2.0)2
Cast Chance:551.4
Casting Time:Long spell-0.5
Components:See Components Above-0.5
Duration:Instant0
Immunity:No Immunity0
List:List Appropriate0
Range:50 feet per rank0.8
Reliability:Mostly reliable0
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
1560
Recommended Cost
(cost after disadvantages):
780