College: | Black Magics |
Spell Type: | Special Knowledge Spell |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Skin Change |
Multiple: | 290 |
Range: | Touch |
Duration: | Immediate |
Base Chance: | 30 |
Components: | Verbal, Somatic, Material |
Saving Throw: | None |
The mage may enchant any animal pelt or skin in his hands so that anyone who wears it will turn into the type of animal to whom the pelt originally belonged, but will retain his own mind and memories. He may only resume his own form by having a successful counterspell cast over him (automatic success on the counterspell if cast by the mage who created the enchanted pelt). Only a mage who has made the greater pact may learn this spell. The pelt is destroyed once the wearer is transformed.
The material component is the pelt. |
Effect Category: | Physical |
Effect: | Polymorph |
Base Cost: | 150 |
Modifiers: |
Area of Effect: | 1 target | 0 |
Cast Chance: | 30 | 0.4 |
Casting Time: | Normal spell | 0 |
Components: | See Components Above | -1 |
Duration: | Permanent | 3 |
Immunity: | No Immunity | 0 |
List: | List Appropriate | 0 |
Range: | Touch | -0.25 |
Reliability: | Mostly reliable | 0 |
Resistance: | No save | 0 |
Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 660 |
Recommended Cost
(cost after disadvantages): | 293 |