College: | Necromancy |
Spell Type: | Special Knowledge Spell |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Life Drain |
Multiple: | 285 |
Range: | 5 feet per rank |
Duration: | Immediate |
Base Chance: | 15 |
Components: | Verbal |
Saving Throw: | Normal - Reduced Effect |
The mage drains 1 point of CON per rank from the target if the target fails to save. Drained CON may be used to heal the Mage’s hit point damage (each point of CON drained heals 2 hit points) or to increase his STR for 1d6 rounds (3 points of CON = +1 STR; max STR is 25 at ranks 1-19, 26 at rank 20 and 27 at rank 22) or a combination of the two. A creature drained to 0 CON dies and becomes a zombie in 1d6 rounds. If any sort of clerical healing spell (Cure Light Wounds, etc.) is cast on the victim before they become a zombie, they are restored to 1 CON.
Drained CON recovers at a rate of 1 point per 10 minutes of rest unless the target was drained to 0 or less, in which case it recovers at a rate of 1 point per hour of rest.
See below for effects of Normal save.
Save | Effect |
Failed | As indicated in spell description. |
Save Succeeds | Drain 1 point of CON per 2 ranks. All else as per spell description. |
Saves Succeeds by Half | Effect as a Cause Light Wounds spell (2d8 damage). |
Critical Success on Save | No effect |
Grievous Success on Save | No effect |
|
Effect Category: | Damage |
Effect: | Life drain |
Base Cost: | 500 |
Modifiers: |
Area of Effect: | 1 target | 0 |
Cast Chance: | 15 | -0.25 |
Casting Time: | Normal spell | 0 |
Components: | See Components Above | -0.25 |
Duration: | Instant | 0 |
Immunity: | No Immunity | 0 |
List: | List Appropriate | 0 |
Range: | 5 feet per rank | 0 |
Reliability: | Mostly reliable | 0 |
Resistance: | Save for half effect | -0.25 |
Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 500 |
Recommended Cost
(cost after disadvantages): | 285 |