Blue Mountain
Charm
College:E&E
Spell Type:General Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Charm
Multiple:180
Range:15 feet per rank
Duration:5 minutes per rank
Base Chance:15
Components:Verbal, Somatic
Saving Throw:Mental - Reduced Effect
If save is missed the victim of the spell will see the caster as his true friend and will readily accept most suggestions. Sworn enemies of the caster (or his race) will not be affected by this spell.

This spell is only effective against humans, demi-humans and humanoids. Thus, if will affect humans, elves, dwarves, halflings, orcs, goblins, hobgoblins and kobolds. It will not affect bugbears, ogres or giants.

SaveEffect
FailedAs indicated in the description.
Save SucceedsTarget sees caster as a friend who is no more or less important than any other friends. It is up to the caster to ensure that he does nothing to harm the friendship. Duration is halved.
Saves Succeeds by HalfTarget sees caster as a potential friend but the caster must immediately follow up with a friendly gesture of some sort to cement the friendship. Duration is one quarter normal.
Critical Success on SaveCharm fails.
Grievous Success on SaveCharm fails and any future attempt at Charm by the same caster for the next 24 hours will also fail.
Effect Category:Mental
Effect:Charm entity
Base Cost:200
Modifiers:
Area of Effect:1 target0
Cast Chance:15-0.25
Casting Time:Normal spell0
Components:See Components Above-0.5
Duration:5 minutes per rank0.75
Immunity:Some are immune to spell-0.5
List:List Appropriate0
Range:15 feet per rank0.5
Reliability:Mostly reliable0
Resistance:Save for half effect-0.25
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
450
Recommended Cost
(cost after disadvantages):
180