This spell holds 1-4 humans, demihumans, or humanoid creatures rigidly immobile for 2 rounds per rank.
The hold person spell affects any bipedal human, demihuman or humanoid of man size or smaller, including brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others.
The spell is centered on a point selected by the caster; it affects persons selected by the caster within the area of effect (a 20 foot cube). If the spell is cast at three or four people, each gets an unmodified saving throw. If only two people are being enspelled, each makes his saving throw with a -5 penalty. If the spell is cast at only one person, the saving throw suffers a -15 penalty. Those succeeding on their saving throws are unaffected by the spell. Undead creatures cannot be held.
Held beings cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects' condition due to wounds, disease, or poison.
Save | Effect |
Failed | As indicated in the description. |
Save Succeeds | Partially held. Can move two limbs each round (target decides which limbs). Arms = -10 DEF and -10 SC. Legs = max 1x TMR move. Effect duration is halved. |
Saves Succeeds by Half | No effect. |
Critical Success on Save | No effect. |
Grievous Success on Save | No effect. |
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