Blue Mountain
Hold Person
College:Transformation Magics
Spell Type:Special Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Hold Person
Multiple:200
Range:10 feet per rank
Duration:2 rounds per rank
Base Chance:15
Components:Verbal, Somatic
Saving Throw:Magic - Reduced Effect
This spell holds 1-4 humans, demihumans, or humanoid creatures rigidly immobile for 2 rounds per rank.

The hold person spell affects any bipedal human, demihuman or humanoid of man size or smaller, including brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others.

The spell is centered on a point selected by the caster; it affects persons selected by the caster within the area of effect (a 20 foot cube). If the spell is cast at three or four people, each gets an unmodified saving throw. If only two people are being enspelled, each makes his saving throw with a -5 penalty. If the spell is cast at only one person, the saving throw suffers a -15 penalty. Those succeeding on their saving throws are unaffected by the spell. Undead creatures cannot be held.

Held beings cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects' condition due to wounds, disease, or poison.

SaveEffect
FailedAs indicated in the description.
Save SucceedsPartially held. Can move two limbs each round (target decides which limbs). Arms = -10 DEF and -10 SC. Legs = max 1x TMR move. Effect duration is halved.
Saves Succeeds by HalfNo effect.
Critical Success on SaveNo effect.
Grievous Success on SaveNo effect.

Effect Category:Physical
Effect:Paralyze
Base Cost:250
Modifiers:
Area of Effect:Less than 5 targets0.5
Cast Chance:15-0.25
Casting Time:Normal spell0
Components:See Components Above-0.5
Duration:2 rounds per rank0.1
Immunity:Some are immune to spell-0.5
List:List Appropriate0
Range:10 feet per rank0.4
Reliability:Mostly reliable0
Resistance:Save for half effect-0.25
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
500
Recommended Cost
(cost after disadvantages):
200