Blue Mountain
Tenser's Transformation
College:Transformation Magics
Spell Type:Arcane Spell
Special Classification:None
Spell Rank Limit:10
Name:Tenser's Transformation
Multiple:200
Range:0
Duration:10 (+1/rank) rounds
Base Chance:15
Components:Verbal, Somatic, Material
Saving Throw:None
Prerequisites:Spell Memory 12, Spell Energy 12, Growth 22
Tenser's transformation is a sight guaranteed to astound any creature not aware of its power, for when the wizard casts the spell, he undergoes a startling transformation. The size and strength of the wizard increase to heroic proportions, so he becomes a formidable fighting machine; the spell causes the caster to become a berserk fighter! The wizard's hit points double, and all damage he sustains comes first from the magical points gained; once these points are eliminated, all subsequent damage (to his true hit points) is doubled. The Protection of the wizard is 4 better than that possessed prior to casting the spell (PROT 6 increases to 10, etc.).

The mage's rank with his weapon is increased by half his rank with this spell (round down) for purposes of strike chance, damage and multiple attacks. The wizard fights in melee in preference to all other forms of attack, and continues attacking until all opponents are slain, he is killed, the magic is dispelled, or the spell duration expires.

The material component for casting this spell is a potion of heroism (or superheroism) that the wizard must consume during the course of uttering the spell.
Effect Category:Combat
Effect:Tenser's Transformation
Base Cost:500
Modifiers:
Area of Effect:1 target0
Cast Chance:15-0.25
Casting Time:Normal spell0
Components:See Components Above-1
Duration:2 rounds per rank0.1
Immunity:No Immunity0
List:List Appropriate0
Range:Self Only-0.5
Reliability:Mostly reliable0
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
550
Recommended Cost
(cost after disadvantages):
200