The mage may bind the element of water within a radius of 10 feet per rank for a period equal to 1 hour per rank while maintaining his concentration. It takes an hour to perform the ritual. It may not be resisted unless the area contains an already existenting Water Elemental (who may both actively and passively resist).
The bound Water can be shaped by the mage who bound it into any desired form. Its size can be increased (to a size which is greater than its original size by a factor equal to the square of the mages rank). He can instill in the Water INT equal to adepts, etc. The higher the rank of the caster the greater the results of the ritual. For example, whereas at rank 1, the mage could create a Water elemental which he would have to guide at every turn, at rank 10 the same Water creature might be endowed with free will, but would be loyal to the purposes of the mage. The ritual cannot be resisted except by an intelligent being composed of Water. If this ritual backfires, a violent sea storm results. This ritual can only be performed next to a very large body of water (very large lake, sea or ocean). |