College: | Rune Magics |
Spell Type: | Special Knowledge Ritual |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Rune of Personality |
Multiple: | 530 |
Range: | Touch |
Duration: | 1 day per rank |
Base Chance: | 40 |
Components: | Verbal, Somatic, Material |
Saving Throw: | None |
This rune can be inscribed on an unintelligent magic weapon. The weapon gains intelligence:
Stat | Value | Prereq |
INT | 5 + (rank / 2) | |
EGO (WP) | 3 + (rank / 3) + weapon abilities | |
KNOW | 9 + (rank / 2) | INT 11 |
# of Lores | (Rank - 10) / 2) | INT 11 |
Lore Rank | 2d6 | |
# of Languages | (Rank - 10) / 3 | INT 11 |
Language Rank | 2d4+1 | |
# of Skills | (Rank - 12) / 2 | INT 12 |
Skill Rank | 3d6 | |
Telepathy | Has telepathy | Rank 22 |
Round all fractions up |
Weapon Ability | Add to WP |
Each +1 Dmg | +1 |
Each primary ability | +1 |
Each extraordinary ability | +2 |
Each special purpose | +5 |
Telepathy | +2 |
It will be up to the GM to determine whether each ability of a weapon is primary, extraordinary or special purpose. |
Example, a Rune Mage cast this spell on a +3 sword that can fire a lightning bolt once per day. The mage is rank 15 with this ritual. The resulting weapon would have the following stats:
- INT 13
- EGO 12
- Computed as 3 + (rank 15 / 3) + 3 for sword bonus + 1 for lightning bolt
- KNOW 17
- 3 Lores of ranks 2d6 each
- 2 Languages of ranks 2d4+1 each
- 2 Skills of ranks 3d6 each
See intelligent weapon rules for how to handle sword versus character disputes based on the swords INT + EGO and the character's ((WP + CHA) + (INT / 2)) - (Dmg / 5).
It will be up to the GM to determine what lores, languages and skills a given weapon has, as well as its alignment and level of belligerence/cooperation. In general, it should have a compatible alignment with the owner of the weapon and will probably get along most of the time. Any weapon that ends up with an EGO of 19 or higher will automatically consider itself superior to its wielder.
The effect lasts for the duration of the spell (1 day per rank; 30 days at rank 21; 60 days at rank 22). If this rune is cast again on the same weapon, the same personality will inhabit it with the same lores, languages and skills, plus any additional if cast at a higher rank. |
Effect Category: | Mental |
Effect: | Major mental effect |
Base Cost: | 400 |
Modifiers: |
Area of Effect: | 1 target | 0 |
Cast Chance: | 40 | 0.8 |
Casting Time: | Short ritual | -1 |
Components: | See Components Above | -1 |
Duration: | 1 day per rank | 2.5 |
Immunity: | No Immunity | 0 |
List: | List Appropriate | 0 |
Range: | Touch | -0.25 |
Reliability: | Mostly reliable | 0 |
Resistance: | No save | 0 |
Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 1720 |
Recommended Cost
(cost after disadvantages): | 529 |