College: | Air Magics |
Spell Type: | General Knowledge Ritual |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Bind Air |
Multiple: | 275 |
Range: | 5 feet per rank |
Duration: | 1 hour per rank |
Base Chance: | 20 |
Components: | Verbal, Somatic, Material |
Saving Throw: | Special |
The mage may bind the element of air to create an intelligent elemental force. It takes an hour to perform the ritual. It may not be resisted unless the area contains an already existent Air Elemental (who may both actively and passively resist).
The bound Air can be shaped by the mage who bound it into any desired form. The higher the rank of the caster the greater the results of the ritual. For example, whereas at rank 1, the mage could create a Air elemental which he would have to guide at every turn, at rank 10 the same Air creature might be endowed with free will, but would be loyal to the purposes of the mage. The ritual cannot be resisted except by an intelligent being composed of Air. If this ritual backfires, a violent storm results. The higher the rank, the more powerful and widespread the storm. |
Effect Category: | Summon |
Effect: | Summon & Control Moderate Creature |
Base Cost: | 300 |
Modifiers: |
Area of Effect: | 1 target | 0 |
Cast Chance: | 20 | 0 |
Casting Time: | Short ritual | -1 |
Components: | See Components Above | -1 |
Duration: | 1 hour per rank | 1.75 |
Immunity: | No Immunity | 0 |
List: | List Appropriate | 0 |
Range: | 5 feet per rank | 0 |
Reliability: | Mostly reliable | 0 |
Resistance: | No save | 0 |
Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 825 |
Recommended Cost
(cost after disadvantages): | 275 |