Blue Mountain
Stone to Flesh
College:Transformation Magics
Spell Type:Special Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Stone to Flesh
Multiple:270
Range:15 feet per rank
Duration:Permanent
Base Chance:5
Components:Verbal, Somatic
Saving Throw:Magic - Reduced Effect
This spell can be used to either turn living creatures of flesh to stone or stony creatures or objects to flesh.

If the recipient stone object was formerly living, this spell restores life (and goods), although the survival of the creature is subject to the usual system shock survival roll. Any formerly living creature, regardless of size, can be thus returned to flesh. Ordinary stone can be turned to flesh in a volume of 9 cubic feet per rank. Such flesh is inert, lacking a vital life force, unless a life force or magical energy is available (for example, this spell would turn a stone golem into a flesh golem, but an ordinary statue would become a body). If cast upon stone, the wizard can create a cylinder of fleshy material from 1 to 3 feet in diameter and up to 10 feet long, allowing a passage to be made.

If the target is a living creature, they are turned to stone. All possessions on the person of the creature likewise turn to stone. The intended target of the spell is allowed a magic save to avoid the effect. If a statue created by this spell is subjected to breakage or weathering, the being (if ever returned to his original, fleshy state) will have similar damage, deformities, etc. The DM may allow such damage to be repaired by various high-level clerical spells, such as regenerate.

The duration of both affects is permanent, until otherwise dispelled or reversed.

SaveEffect
FailedAs indicated in the description.
Save SucceedsPartially petrified. Can move up to half TMR with effort of 4x TMR (i.e., 2d6 NL damage per round). Cannot effectively attack. Duration is 1d10 rounds.
Saves Succeeds by HalfNo effect.
Critical Success on SaveNo effect.
Grievous Success on SaveNo effect.
Effect Category:Physical
Effect:Polymorph
Base Cost:150
Modifiers:
Area of Effect:1 target0
Cast Chance:5-0.75
Casting Time:Normal spell0
Components:See Components Above-0.5
Duration:Permanent3
Immunity:No Immunity0
List:List Appropriate0
Range:15 feet per rank0.5
Reliability:Mostly reliable0
Resistance:Save for half effect-0.25
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
675
Recommended Cost
(cost after disadvantages):
270