Blue Mountain
Shout
College:Transformation Magics
Spell Type:Special Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Shout
Multiple:65
Range:Special
Duration:5 seconds
Base Chance:35
Components:Verbal, Somatic
Saving Throw:Special
When a shout spell is cast, the wizard gives himself tremendous vocal powers. The caster can emit an ear-splitting noise that has a principal effect in a cone shape radiating from his mouth to a point 10 (+4 per rank) feet away. The diameter of the cone is always 10 feet wide.. Any creature within this area is deafened for 2d6 rounds and suffers 4d6 points of damage. A successful saving throw vs. spell negates the deafness and reduces the damage by half. Any exposed brittle or crystal substance subject to sonic vibrations is shattered by a shout, while those brittle objects in the possession of a creature receive the creature's saving throw. Deafened creatures suffer a -1 penalty to surprise rolls, and spell casters suffer a -20 to cast chances (20% chance of failure for cleric spells that have a verbal component).

Creatures made of brittle materials suffer double damage. This includes skeletons, gargoyles, stone golems and clay golems (but not iron or flesh golems).

The shout spell cannot penetrate a silence field such as that created by the cleric spell, Silence, 10’ radius. This spell can be employed only once per day; otherwise, the caster might permanently deafen himself.
Effect Category:
Effect:
Base Cost:0
Modifiers:
Area of Effect:1 target
Cast Chance:20
Casting Time:Normal spell
Components:See Components Above
Duration:Instant
Immunity:No Immunity
List:List Appropriate
Range:5 feet per rank
Reliability:Mostly reliable
Resistance:No save
Visibility:No visibility modifier
Active Cost
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Recommended Cost
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