Blue Mountain
Summon Salamander
College:Fire Magics
Spell Type:Special Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Summon Salamander
Multiple:320
Range:15 feet per rank
Duration:Permanent
Base Chance:15
Components:Verbal, Somatic
Saving Throw:None
The caster may summon a salamander to any point within range which will then attempt to set afire anything that it can reach. The summoner will have no control over the salamander. It may not even be sent away except by killing it or dispelling it by casting a special knowledge counterspell over it.

Salamander
Prot: 3
Def: 65
Hit Points: 30
Strike Chance: 80%
Damage: 1d6
Special: +1d6 fire damage
Size: Tiny (1 foot long)
TMR: 15
Description: A 1' long lizard that radiates extreme, magical heat. If hit with a melee weapon, the weapon bursts into flames causing 1d6 damage to the wielder and destroying all non-metal parts of the weapon if non-magical. Wooden weapons are completely destroyed. Destroyed weapons still do damage before being destroyed. If struck with bare flesh, the attacker suffers 3d6 fire damage but still causes damage to the salamander.
Effect Category:Summon
Effect:Summon Moderate Creature
Base Cost:125
Modifiers:
Area of Effect:1 target0
Cast Chance:15-0.25
Casting Time:Normal spell0
Components:See Components Above-0.5
Duration:Permanent3
Immunity:No Immunity0
List:List Appropriate0
Range:15 feet per rank0.5
Reliability:Mostly reliable0
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
562
Recommended Cost
(cost after disadvantages):
321