College: | Fire Magics |
Spell Type: | Special Knowledge Spell |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Summon Salamander |
Multiple: | 320 |
Range: | 15 feet per rank |
Duration: | Permanent |
Base Chance: | 15 |
Components: | Verbal, Somatic |
Saving Throw: | None |
The caster may summon a salamander to any point within range which will then attempt to set afire anything that it can reach. The summoner will have no control over the salamander. It may not even be sent away except by killing it or dispelling it by casting a special knowledge counterspell over it.
Salamander
Prot: 3
Def: 65
Hit Points: 30
Strike Chance: 80%
Damage: 1d6
Special: +1d6 fire damage
Size: Tiny (1 foot long)
TMR: 15
Description: A 1' long lizard that radiates extreme, magical heat. If hit with a melee weapon, the weapon bursts into flames causing 1d6 damage to the wielder and destroying all non-metal parts of the weapon if non-magical. Wooden weapons are completely destroyed. Destroyed weapons still do damage before being destroyed. If struck with bare flesh, the attacker suffers 3d6 fire damage but still causes damage to the salamander. |
Effect Category: | Summon |
Effect: | Summon Moderate Creature |
Base Cost: | 125 |
Modifiers: |
Area of Effect: | 1 target | 0 |
Cast Chance: | 15 | -0.25 |
Casting Time: | Normal spell | 0 |
Components: | See Components Above | -0.5 |
Duration: | Permanent | 3 |
Immunity: | No Immunity | 0 |
List: | List Appropriate | 0 |
Range: | 15 feet per rank | 0.5 |
Reliability: | Mostly reliable | 0 |
Resistance: | No save | 0 |
Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 562 |
Recommended Cost
(cost after disadvantages): | 321 |