Blue Mountain
Fever
College:Fire Magics
Spell Type:General Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Fever
Multiple:90
Range:5 feet per rank
Duration:1 round per rank
Base Chance:25
Components:Verbal
Saving Throw:Magic - Half
The target of this spell suddenly feels hot. Any round in which they take any action other than resting, they suffer 2d6 points of non-lethal (NL) damage, or half if a magic save is made. For all activities that require the expenditure of NL damage (hitting extra hard, casting spells, etc.), the NL damage cost is increased by 1d4.
Effect Category:Damage
Effect:Moderate fixed damage
Base Cost:75
Modifiers:
Area of Effect:1 target0
Cast Chance:250.2
Casting Time:Normal spell0
Components:See Components Above-0.25
Duration:1 round per rank0.75
Immunity:No Immunity0
List:List Appropriate0
Range:5 feet per rank0
Reliability:Mostly reliable0
Resistance:Save for half effect-0.25
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
146
Recommended Cost
(cost after disadvantages):
97