College: | Dark Magics |
Spell Type: | Special Knowledge Ritual |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Conjure Dark Sphere |
Multiple: | 300 |
Range: | 15 feet per rank |
Duration: | 2 minutes per rank |
Base Chance: | 1 |
Components: | Verbal, Somatic, Material |
Saving Throw: | Luck - Negates |
The mage may summon and control an inky black sphere from another dimension. The mage must spend one hour performing the ritual and may not move or perform any other action during that time. At the end of the ritual, the mage performs a cast check. If the ritual is successful the sphere will appear within 15 feet of the mage and will continue to de directed by the mage. It has a TMR of 5, + 3 per rank. The mage must concentrate on the sphere. Once he stops concentrating, or when the duration is up, the sphere will return to its own dimension. If the mage fails to conjure the sphere, nothing happens. If a backfire results, the sphere appears and moves randomly about for the duration.
Anything that comes within contact with the dark sphere and fails to save is immediately disintegrated. Anything that resists takes 6d10 damage. |
Effect Category: | Damage |
Effect: | Save or Die |
Base Cost: | 500 |
Modifiers: |
Area of Effect: | 1 target | 0 |
Cast Chance: | 1 | -1 |
Casting Time: | Short ritual | -1 |
Components: | See Components Above | -1 |
Duration: | 2 minutes per rank | 1.35 |
Immunity: | No Immunity | 0 |
List: | Cannot cast in sunlight, -10 in shade | -0.25 |
Range: | 15 feet per rank | 0.5 |
Reliability: | Mostly reliable | 0 |
Resistance: | Save negates | -0.5 |
Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 1425 |
Recommended Cost
(cost after disadvantages): | 300 |