Spelljammer
Conjure Dark Sphere
College:Dark Magics
Spell Type:Special Knowledge Ritual
Special Classification:None
Spell Rank Limit:22
Name:Conjure Dark Sphere
Multiple:300
Range:15 feet per rank
Duration:2 minutes per rank
Base Chance:1
Components:Verbal, Somatic, Material
Saving Throw:Luck - Negates
The mage may summon and control an inky black sphere from another dimension. The mage must spend one hour performing the ritual and may not move or perform any other action during that time. At the end of the ritual, the mage performs a cast check. If the ritual is successful the sphere will appear within 15 feet of the mage and will continue to de directed by the mage. It has a TMR of 5, + 3 per rank. The mage must concentrate on the sphere. Once he stops concentrating, or when the duration is up, the sphere will return to its own dimension. If the mage fails to conjure the sphere, nothing happens. If a backfire results, the sphere appears and moves randomly about for the duration.

Anything that comes within contact with the dark sphere and fails to save is immediately disintegrated. Anything that resists takes 6d10 damage.
Effect Category:Damage
Effect:Save or Die
Base Cost:500
Modifiers:
Area of Effect:1 target0
Cast Chance:1-1
Casting Time:Short ritual-1
Components:See Components Above-1
Duration:2 minutes per rank1.35
Immunity:No Immunity0
List:Cannot cast in sunlight, -10 in shade-0.25
Range:15 feet per rank0.5
Reliability:Mostly reliable0
Resistance:Save negates-0.5
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
1425
Recommended Cost
(cost after disadvantages):
300