Blue Mountain
Infravision
College:Transformation Magics
Spell Type:General Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Infravision
Multiple:95
Range:Touch
Duration:1 hour per rank
Base Chance:30
Components:Verbal, Somatic
Saving Throw:None
By means of this spell, the wizard enables the recipient to see in normal darkness up to 30 (+5/rank) feet without light. Note that strong sources of light (fire, lanterns, torches, etc.) tend to blind this vision, so infravision does not function efficiently in the presence of such light sources. Invisible creatures are not detectable by infravision.

The target also has a chance of identifying heat sources. His skill roll for this is equal to ((PER - 15) x 3) + (Rank x 5).

RollResult
Absolute SuccessCan clearly classify 1d4+1 heat sources with this one roll.
SuccessCan clearly classify the heat source if seen before. This allows the target to specifically identify a person he has seen before with infravision.
Near SuccessCan classify the heat source by specific type (e.g., human female, dwarven male, etc.)
Partial SuccessCan classify the heat source by general type (e.g., human or elf, dwarf, gnome or halfling, etc.)
FailureSees the heat source but can classify only at the broadest level (e.g., by rough size)
Absolute FailureSees the heat source but can't classify
BlunderAs Absolute Failure
Effect Category:
Effect:
Base Cost:0
Modifiers:
Area of Effect:1 target
Cast Chance:20
Casting Time:Normal spell
Components:See Components Above
Duration:Instant
Immunity:No Immunity
List:List Appropriate
Range:5 feet per rank
Reliability:Mostly reliable
Resistance:No save
Visibility:No visibility modifier
Active Cost
(cost after advantages):
Recommended Cost
(cost after disadvantages):