Spelljammer
Mental Bolt
College:Sorceries of the Mind
Spell Type:Special Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Mental Bolt
Multiple:165
Range:30 feet per rank
Duration:Immediate
Base Chance:30
Components:Verbal, Somatic
Saving Throw:Mental - Half
The target takes 1d4+2 damage per rank of non-lethal damage. This spell is ineffective against targets with no minds or targets who do not (or cannot) sleep. The bolt is also incapable of taking a target below 0 hit points. For example, if Roric the thief, with 14 hit points left, is hit with a mental bolt that causes 62 points of damage, it only causes 14 points to him and he drops unconscious.

Recovery from a Mental Bolt is faster than normal rules for recovering non-lethal damage. The character gets back the damage caused by this spell at a rate determined by comparing the victim's CON to the table below:
  • CON 14 or less - None
  • CON 15-17 - 1 point per round
  • CON 18-19 - 2 points per round
  • CON 20-21 - 3 points per round
  • CON 22-23 - 4 points per round
  • CON 24-25 - 5 points per round
  • CON 26 and higher - (CON-20) points per round (6 at CON 26, 7 at CON 27, etc.)
Effect Category:Damage
Effect:1d6+1 per rank
Base Cost:175
Modifiers:
Area of Effect:1 target0
Cast Chance:300.4
Casting Time:Normal spell0
Components:See Components Above-0.5
Duration:Instant0
Immunity:Some are immune to spell-0.5
List:List Appropriate0
Range:30 feet per rank0.7
Reliability:Mostly reliable0
Resistance:Save for half effect-0.25
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
367
Recommended Cost
(cost after disadvantages):
163