Spelljammer
Environmental Native
College:Transformation Magics
Spell Type:Arcane Spell
Special Classification:None
Spell Rank Limit:10
Name:Environmental Native
Multiple:
Range:5 feet per rank
Duration:2 hours per rank
Base Chance:50
Components:Verbal, Somatic
Saving Throw:None
Prerequisites:Spell Memory 10, Spell Energy 10
When this spell is cast, the target can operate with normal efficacy in a single, hostile environment which must be determined when the spell is cast. The spell can be cast on up to 2 people per rank.

EnvironmentEffects
Burning BuildingThe character can breath normally and is immune to the heat of the fire. The character can filter out the sensory overload to see up to to 10 feet per rank.
UnderwaterThe character can breath normally and is immune to the pressure of the depths and decompression sickness. They gain slight webbing between fingers and toes that gives them a +20 TMR if hands and feet are unadorned.
SpaceThe character can breath in the vacuum of space and will not suffer ill effects to their body. They can "fly" through space by mentally willing themselves to move. TMR is equal to (INT + WP) x 2. They can move faster by spending END normally.

Effect Category:
Effect:
Base Cost:0
Modifiers:
Area of Effect:1 target
Cast Chance:20
Casting Time:Normal spell
Components:See Components Above
Duration:Instant
Immunity:No Immunity
List:List Appropriate
Range:5 feet per rank
Reliability:Mostly reliable
Resistance:No save
Visibility:No visibility modifier
Active Cost
(cost after advantages):
Recommended Cost
(cost after disadvantages):