| College: | Dark Magics |
| Spell Type: | Special Knowledge Spell |
| Special Classification: | None |
| Spell Rank Limit: | 22 |
| Name: | Meteors |
| Multiple: | 200 |
| Range: | 50 feet per rank |
| Duration: | Immediate |
| Base Chance: | 20 |
| Components: | Verbal, Somatic |
| Saving Throw: | Luck - Half |
The mage calls down from the heavens a meteor with a 25 foot diameter which crashes into an area within range, doing 12d6 damage to all within the impact area who fail to save. The meteor must be targeted to hit a specific area and takes 1d10 rounds to arrive.
The mage may initially call only a single meteor. At rank 12, two meteors can be called down. This increases to 3 at rank 18 and 4 at rank 22.
This spell can only be cast outside. |
| Effect Category: | Damage |
| Effect: | 1d6 per rank |
| Base Cost: | 150 |
| Modifiers: |
| Area of Effect: | Very large area (1.5) | 1.5 |
| Cast Chance: | 20 | 0 |
| Casting Time: | Normal spell | 0 |
| Components: | See Components Above | -0.5 |
| Duration: | Instant | 0 |
| Immunity: | No Immunity | 0 |
| List: | Cannot cast in sunlight, -10 in shade | -0.25 |
| Range: | 50 feet per rank | 0.8 |
| Reliability: | Moderately reliable | -0.5 |
| Resistance: | Save for half effect | -0.25 |
| Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 495 |
Recommended Cost
(cost after disadvantages): | 198 |