Spelljammer
Torrential Geyser
College:Water Magics
Spell Type:Special Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Torrential Geyser
Multiple:200
Range:15 feet per rank
Duration:1 round per rank
Base Chance:5
Components:Verbal, Somatic
Saving Throw:Special
This spell causes a tiny fissure to open in the floor or ground through which a torrential geyser of water sprays out in a solid stream at a single target for the duration of the spell. The mage can summon the geyser anywhere in range, and have it pointing in any direction desired. Once the geyser is summoned, its origin point does not change but the direction of the water spray will change to always point at the target. The target must be within (rank x 5) feet of the stream to be damaged by it. The geyser causes 1d4 damage per rank of the caster if the target fails a Magic save (no damage if the save is made).

In addition, the target is forced back 5 + (rank/3) feet each round the spray strikes the target (i.e., each round they fail their save). Those with a STR of 20 or higher are allowed a STR roll to avoid or reduce the push back. A 2x roll indicates no push back while a 3x roll indicates push back of half the normal distance. Large creatures with a STR of 20 or better avoid push back on a 3x roll while a 4x roll indicates push back is half the normal distance. Giant creatures cannot be pushed back. Anyone forced back must make a 3x DEX roll or less to remain on their feet but this roll is reduced by the number of feet pushed back (i.e., if a target with a 20 DEX is pushed back 8 feet, they need to roll a ((20 x 3) - 8) = 52 or less to remain on their feet.

If the target moves beyond (rank x 5) feet of the geyser's origin, it will continue to spray them with water but no longer has the force to cause damage or push them back further. If they move back within (rank x 5) feet then, the geyser will again exert its full effect on the target.

If the target is in the air, the distance they are forced back is doubled and they must make a 2x DEX roll to remain upright and stable or they will lose the rest of the round regaining their equilibrium.

The geyser will move to continue spraying at the target until the duration ends. Any type of teleportation will foil the geyser as will dimensional movement. The geyser spell ends at this point.

If used under water, the geyser will do no damage but will push them back double normal distance and hamper swimming.

The water will affect creatures who require +1 or better weapons to hit. Those with magic resistance are allowed their normal magic resistance roll when the spell is first cast. If successful, the spell will not affect them and is dispelled. If failed, they must make magic saves normally each round.
Effect Category:
Effect:
Base Cost:0
Modifiers:
Area of Effect:1 target
Cast Chance:20
Casting Time:Normal spell
Components:See Components Above
Duration:Instant
Immunity:No Immunity
List:List Appropriate
Range:5 feet per rank
Reliability:Mostly reliable
Resistance:No save
Visibility:No visibility modifier
Active Cost
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Recommended Cost
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