College: | Dark Magics |
Spell Type: | Special Knowledge Spell |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Shadow Wings |
Multiple: | 195 |
Range: | Touch |
Duration: | 10 minutes per rank |
Base Chance: | 25 |
Components: | Verbal, Somatic |
Saving Throw: | None |
The caster creates great batwings of darkness on himself or any other single character. These wings will bear the target through the air with a TMR of 30 + 4 per rank. Since these wings are created out of darkness, direct exposure to sunlight will cause the wings to quickly fade away. They will last long enough to deposit the target on the ground. The target must make a 4x DEX roll to land safely. Failure indicates 3d12 damage.
Maneuverability improves with rank.
- Ranks 1 to 10 - Class E
- Ranks 11 to 14 - Class D
- Ranks 15 to 18 - Class C
- Ranks 19 to 22 - Class B
TMR can also be sacrificed for maneuverability. By sacrificing half TMR, maneuverability can be improved by one class. Thus, a rank 10 mage could choose to cast this spell to allow TMR 70 and Class E maneuverability, or TMR 35 and Class D maneuverability. |
Effect Category: | Movement |
Effect: | Flying |
Base Cost: | 200 |
Modifiers: |
Area of Effect: | 1 target | 0 |
Cast Chance: | 25 | 0.2 |
Casting Time: | Normal spell | 0 |
Components: | See Components Above | -0.5 |
Duration: | 10 minutes per rank | 1 |
Immunity: | No Immunity | 0 |
List: | List Appropriate | 0 |
Range: | Touch | -0.25 |
Reliability: | Moderately reliable | -0.5 |
Resistance: | No save | 0 |
Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 440 |
Recommended Cost
(cost after disadvantages): | 195 |