College: | Water Magics |
Spell Type: | Special Knowledge Ritual |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Destiny Sail |
Multiple: | 285 |
Range: | Touch |
Duration: | Concentration |
Base Chance: | 30 |
Components: | Verbal, Somatic, Material |
Saving Throw: | None |
The mage may command the body of water to carry the target vessel to a specified and/or known destination. The caster will be entranced for the duration of the journey as he concentrates on this spell. The magic of the ritual will sustain him so he will not die of thirst or hunger, but he will be weak upon arrival and require a full day's rest for each day that the journey took (half this time at rank 22). The vessel's speed is increased by 2 (+1 per 2 ranks) knots while the spell is in effect. The destination must be a place which is in contact with the water (a shore, coastal city, etc.). The size of the vessel that may be transported with this ritual is based on the skill the mage has with this ritual. The size is 25 feet (+5 feet/rank for ranks 1-10, and +20 feet for ranks 11-21, and at rank 22 the mage may transport any ship). The casting time for this ritual is 5 hours. |
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Effect: | |
Base Cost: | 0 |
Modifiers: |
Area of Effect: | 1 target | |
Cast Chance: | 20 | |
Casting Time: | Normal spell | |
Components: | See Components Above | |
Duration: | Instant | |
Immunity: | No Immunity | |
List: | List Appropriate | |
Range: | 5 feet per rank | |
Reliability: | Mostly reliable | |
Resistance: | No save | |
Visibility: | No visibility modifier | |
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