| College: | Water Magics | 
| Spell Type: | Special Knowledge Ritual | 
| Special Classification: | None | 
| Spell Rank Limit: | 22 | 
| Name: | Conjure Sea Storm | 
| Multiple: | 195 | 
| Range: | 1 mile per rank | 
| Duration: | 1 hour per rank | 
| Base Chance: | 15 | 
| Components: | Verbal, Somatic, Material | 
| Saving Throw: | None | 
| This spell summons elemental forces of nature in a fierce sea storm.  Waves range from 20 to 50 feet in height, heavy rains obscure vision for more than a few feet, winds blow at 25 to 60 MPH.  The storm may be delayed up to 2 (+1/rank) hours after casting.  The storm may be summoned anywhere within range and will last for the duration of the spell.  It affects a 10 (+2 per rank) mile radius. | 
| Effect Category: |  | 
| Effect: |  | 
| Base Cost: | 0 | 
| Modifiers: | 
| Area of Effect: | 1 target |  |  | Cast Chance: | 20 |  |  | Casting Time: | Normal spell |  |  | Components: | See Components Above |  |  | Duration: | Instant |  |  | Immunity: | No Immunity |  |  | List: | List Appropriate |  |  | Range: | 5 feet per rank |  |  | Reliability: | Mostly reliable |  |  | Resistance: | No save |  |  | Visibility: | No visibility modifier |  |  | 
| Active Cost (cost after advantages):
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| Recommended Cost (cost after disadvantages):
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