Spelljammer
Witchsight
College:E&E
Spell Type:Talent
Special Classification:None
Spell Rank Limit:22
Name:Witchsight
Multiple:120
Range:5 feet + 5 feet per rank
Duration:Constant
Base Chance:Special
Components:
Saving Throw:None
The mage has a base chance equal to ((PER - 15) * 3) + (+4 per rank) of seeing objects which are normally invisible or which have been rendered invisible by magical means (i.e. such spells as walking unseen, blending, and invisibility). The mage also possesses the night-vision of a elf. Range with both applications is equal to 10 feet, plus 5 feet per rank.

Witchsight is considered to be "always on" in that if an invisible creature or object is within range, the GM should roll to see if the character can see it.

By expending one spell point, the ability to see invisible becomes automatic and range is increased by 25%. The duration of this effect is 5 minutes per rank.
Effect Category:Sense
Effect:Witchsight
Base Cost:60
Modifiers:
Area of Effect:1 target0
Cast Chance:Automatic Success2
Casting Time:Normal spell0
Components:See Components Above0
Duration:Persistent1
Immunity:No Immunity0
List:List Appropriate0
Range:Self Only-0.5
Reliability:Moderately reliable-0.5
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
240
Recommended Cost
(cost after disadvantages):
120