Blue Mountain
Healing
College:White Magic
Spell Type:Special Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Healing
Multiple:400
Range:5 feet per rank
Duration:Immediate
Base Chance:25
Components:Verbal, Somatic
Saving Throw:None
This spell allows the mage to heal a living target. The amount of healing is determined by rank, as indicated below.

Rank
Healing
Notes
1-2
1 point
Will also stabilize a dying target.
3
1d3 points
4-5
1d4 points
6-7
1d6 points
8-9
1d8 points
10-11
2d6 points
12-18
2d8 points
Equivalent to a clerical Cure Light Wounds
19-21
3d8+2
Equivalent to a clerical Cure Serious Wounds
22
4d8+4
Equivalent to a clerical Cure Critical Wounds
*
All
Equivalent to a clerical Heal spell

The amount healed is reduced with additional castings of the spell on the same person during the same day. For each additional Healing spell cast on the same person in the same day, drop one level on the chart. For example, if a rank 12 mage casts this spell on Derrick, he is healed 2d8 hit points. If, a short time later during the same day, the mage casts this spell on Derrick again, he is only healed 2d6 points. A third use of the spell on Derrick during the same day would only heal 1d8 points, and so on.

If critical success is rolled, an additional 1d4 points of damage are healed. If grievous success is rolled, then the level of healing is increased by one level (or +1d4 healing, whichever is better). This is the only way that all hit points can be healed by a single casting of this spell (i.e., a rank 22 caster rolls grievous success).
Effect Category:
Effect:
Base Cost:0
Modifiers:
Area of Effect:1 target
Cast Chance:20
Casting Time:Normal spell
Components:See Components Above
Duration:Instant
Immunity:No Immunity
List:List Appropriate
Range:5 feet per rank
Reliability:Mostly reliable
Resistance:No save
Visibility:No visibility modifier
Active Cost
(cost after advantages):
Recommended Cost
(cost after disadvantages):