College: | Air Magics |
Spell Type: | Special Knowledge Spell |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Frozen Doom |
Multiple: | 145 |
Range: | 5 feet plus 1 foot per rank |
Duration: | Immediate |
Base Chance: | 1 |
Components: | Verbal, Somatic |
Saving Throw: | Normal - Negates |
Turns the blood of one target entity to ice, killing it instantly if it fails its saving throw. Player characters and other significant NPC's are immediately reduced to -11 hit points and suffer one additional point of damage until dead, stablized or healed.
Those with bonuses to saves versus cold damage can apply them to their saving throw versus this spell. Creatures who are immune to cold, or otherwise do not have blood, or a blood-like substance, are immune to this spell. |
Effect Category: | Damage |
Effect: | Save or Die |
Base Cost: | 500 |
Modifiers: |
Area of Effect: | 1 target | 0 |
Cast Chance: | 1 | -1 |
Casting Time: | Normal spell | 0 |
Components: | See Components Above | -0.5 |
Duration: | Instant | 0 |
Immunity: | Some are immune to spell | -0.5 |
List: | List Appropriate | 0 |
Range: | 5 feet per rank | 0 |
Reliability: | Mostly reliable | 0 |
Resistance: | Save negates | -0.5 |
Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 500 |
Recommended Cost
(cost after disadvantages): | 142 |