Blue Mountain
Rune of Sleep
College:Rune Magics
Spell Type:General Knowledge Ritual
Special Classification:None
Spell Rank Limit:22
Name:Rune of Sleep
Multiple:120
Range:Touch
Duration:1 day per rank
Base Chance:40
Components:Verbal, Somatic, Material
Saving Throw:None
This rune can be inscribed on a weapon. On a successful hit that causes damage (i.e., damage gets through PROT), the target must make a Magic Save or fall into a deep sleep from which it will be difficult to awaken them (requires 5 rounds of vigorous shaking, pouring water, shouting, etc. to awaken). Once the rune is used, whether the target saves or not, the rune loses potency for 2 minutes (12 rounds) before it can be used again. If no attempt is made to awaken the target, they will sleep for a minimum of 1 hour, though it could be longer depending on how long it has been since the target last slept.

Those who never sleep, and those with a CON of 25 or higher, are immune to this rune.

The effect lasts for the duration of the spell (1 day per rank; 30 days at rank 21; 60 days at rank 22).
Effect Category:Physical
Effect:Sleep
Base Cost:90
Modifiers:
Area of Effect:1 target0
Cast Chance:400.8
Casting Time:Short ritual-1
Components:See Components Above-1
Duration:1 day per rank2.5
Immunity:No Immunity0
List:List Appropriate0
Range:Touch-0.25
Reliability:Mostly reliable0
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
387
Recommended Cost
(cost after disadvantages):
119