Blue Mountain
Airy Water
College:Water Magics
Spell Type:Arcane Spell
Special Classification:None
Spell Rank Limit:22
Name:Airy Water
Multiple:225
Range:0
Duration:60 (+10/rank) minutes
Base Chance:50
Components:Verbal
Saving Throw:None
Prerequisites:Spell Memory 10, Spell Energy 10, Water Breathing 22
The airy water spell turns normal liquid, such as water or water-based solutions, into a less dense, breathable substance. Thus, if the wizard wanted to enter an underwater place, he would step into the water, cast the spell, and sink downward in a globe of bubbling water. He and any companions in the spell's area of effect can move freely and breathe just as if the bubbling water were air. The globe is centered on and moves with the caster. Water-breathing creatures avoid a sphere (or hemisphere) of airy water, although intelligent ones can enter it if they are able to move by means other than swimming. No water-breathers can breathe in an area affected by this spell. There is only one word that needs to be spoken to actuate the magic; thus, it can be cast under water. The spell does not filter or remove solid particles of matter.

The area of effect can either be a sphere or a hemisphere. If a sphere is chosen, it's radius is 10 feet, plus half a foot per rank. If a hemisphere is chosen, it's radius is 15 feet, plus 1 foot per rank.
Effect Category:Physical
Effect:Underwater action
Base Cost:100
Modifiers:
Area of Effect:Medium area (.75)0.75
Cast Chance:501.2
Casting Time:Normal spell0
Components:See Components Above-0.25
Duration:10 minutes per rank1
Immunity:No Immunity0
List:List Appropriate0
Range:Self Only-0.5
Reliability:Mostly reliable0
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
395
Recommended Cost
(cost after disadvantages):
225