College: | White Magic |
Spell Type: | General Knowledge Spell |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Aid |
Multiple: | 165 |
Range: | Touch |
Duration: | 1 round per rank |
Base Chance: | 35 |
Components: | Verbal, Somatic |
Saving Throw: | None |
The recipient of this spell gains a bonus to strike chance, saving throws and hit points, as indicated below. The aid spell enables the recipient to actually have more hit points than his full normal total. The bonus hit points are lost first when the recipient takes damage; they cannot be regained by curative magic.
Rank | Strike Chance | Saving Throws | Hit Points |
1-4 | +3 | +3 | 1d4 |
5-8 | +5 | +5 | 1d6 |
9-12 | +5 | +5 | 1d8 |
13-16 | +5 | +5 | 2d6 |
17-20 | +8 | +8 | 2d6 |
21 | +8 | +8 | 3d6 |
22 | +10 | +10 | 4d6 |
|
Effect Category: | Combat |
Effect: | Increase strike chance |
Base Cost: | 180 |
Modifiers: |
Area of Effect: | 1 target | 0 |
Cast Chance: | 35 | 0.6 |
Casting Time: | Normal spell | 0 |
Components: | See Components Above | -0.5 |
Duration: | 1 round per rank | 0 |
Immunity: | No Immunity | 0 |
List: | List Appropriate | 0 |
Range: | Touch | -0.25 |
Reliability: | Mostly reliable | 0 |
Resistance: | No save | 0 |
Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 288 |
Recommended Cost
(cost after disadvantages): | 164 |