Blue Mountain
Confusion
College:E&E
Spell Type:Special Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Confusion
Multiple:200
Range:30 feet per rank
Duration:1 round per rank
Base Chance:30
Components:Verbal, Somatic
Saving Throw:Mental - Negates
This spell causes confusion in one or more creatures in a 5 + (rank x 2) foot diameter area, creating indecision and the inability to take effective action. The spell affects 1d4 + rank creatures. If there are more creatures in the area of effect than allowed targets, those closest to the center are affected first, radiating outward from there. Targets are allowed a mental save to ignore the effect. Confused creatures react as follows:

D10 Roll Action
1 Wander away (unless prevented) for duration of spell
2-6 Stand confused for one round (then roll again)
7-9 Attack nearest creature for one round (then roll again)
10 Act normally for one round (then roll again)

The spell lasts for one round per rank. Those who fail are checked by the DM for actions each round for the duration of the spell, or until the "wander away for the duration of the spell" result occurs.

Wandering creatures move as far from the caster as possible, according to their most typical mode of movement (characters walk, fish swim, bats fly, etc.). Saving throws and actions are checked at the beginning of each round. Any confused creature that is attacked perceives the attacker as an enemy and acts according to its basic nature.

If there are many creatures involved, the DM may decide to assume average results. For example, if there are 16 orcs affected and 25% could be expected to make the saving throw, then four are assumed to have succeeded. Out of the other 12, one wanders away, four attack the nearest creature, six stand confused, and the last acts normally but must check next round. Since the orcs are not near the party, the DM decides that two attacking the nearest creature attack each other, one attacks an orc that saved, and one attacks a confused orc, which strikes back. The next round, the base is 11 orcs, since four originally saved and one wandered off. Another one wanders off, five stand confused, four attack, and one acts normally.
Effect Category:Mental
Effect:Moderate mental effect
Base Cost:100
Modifiers:
Area of Effect:1 target per rank2
Cast Chance:300.4
Casting Time:Normal spell0
Components:See Components Above-0.5
Duration:1 round per rank0
Immunity:No Immunity0
List:List Appropriate0
Range:30 feet per rank0.7
Reliability:Mostly reliable0
Resistance:Save negates-0.5
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
409
Recommended Cost
(cost after disadvantages):
204