College: | Air Magics |
Spell Type: | Special Knowledge Spell |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Weapon of Cold |
Multiple: | 155 |
Range: | 5 feet per rank |
Duration: | 2 rounds per rank |
Base Chance: | 20 |
Components: | Verbal, Somatic |
Saving Throw: | None |
The weapon over which the spell is cast becomes infernally cold without harm either to the weapon or the user of it. The base chance of hitting with the weapon is increased by 1 per rank of the caster. The damage done by the weapon is increased by 1 (+1 per 5 ranks). The damage is increased by 1 (+3 per rank) if used against a fire using creature.
Undead and creatures who are immune to cold are immune to the effects of this spell (both Strike Chance and Damage). Those protected with a Ring of Warmth, Resist Cold spell or similar effect are also immune to the effects of this spell. |
Effect Category: | Combat |
Effect: | Increase strike chance and damage |
Base Cost: | 280 |
Modifiers: |
Area of Effect: | 1 target | 0 |
Cast Chance: | 20 | 0 |
Casting Time: | Normal spell | 0 |
Components: | See Components Above | -0.5 |
Duration: | 2 rounds per rank | 0.1 |
Immunity: | Some are immune to spell | -0.5 |
List: | List Appropriate | 0 |
Range: | 5 feet per rank | 0 |
Reliability: | Mostly reliable | 0 |
Resistance: | No save | 0 |
Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 308 |
Recommended Cost
(cost after disadvantages): | 154 |