Blue Mountain
Claws of the Umber Hulk
College:Transformation Magics
Spell Type:Arcane Spell
Special Classification:None
Spell Rank Limit:10
Name:Claws of the Umber Hulk
Multiple:670
Range:Touch
Duration:10 minutes per rank
Base Chance:55
Components:Verbal, Somatic
Saving Throw:None
Prerequisites:Spell Memory 12, Spell Energy 12, Stone to Flesh 22, Change Self 22
When this spell is cast, the subject's hands widen and his fingernails thicken and grow, becoming equivalent in size and power to the iron-like claws of an umber hulk. The transformation takes one full round and is excruciatingly painful, causing 3d6 damage and a system shock roll. If the roll is made, the damage is non-lethal. Otherwise it is considered lethal damage.

The subject can burrow as an umber hulk, cutting through 1 foot of solid stone or 6 feet of soil per minute. The only limitation to this is the subject's stamina; burrowing is tiring and causes 3d6 NL damage every 10 minutes.

Burrowing through soil does not necessarily create a passable tunnel as the dirt will collapse behind the target. If the subject wishes to make a passage in which others can travel or that he can exit when the spell ends, his burrowing rate is reduced to 3 feet per minute (instead of 6 feet per minute). Cutting a tunnel through solid rock does not require extra care or time.

The recipient of this spell can use the claws with Unarmed Combat skill, causing 2d6+1 base damage, plus bonuses for STR and rank.
Effect Category:Movement
Effect:Tunneling
Base Cost:300
Modifiers:
Area of Effect:Small area (.5)0.5
Cast Chance:551.4
Casting Time:Normal spell0
Components:See Components Above-0.5
Duration:10 minutes per rank1
Immunity:No Immunity0
List:List Appropriate0
Range:Touch-0.25
Reliability:Mostly reliable0
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
1170
Recommended Cost
(cost after disadvantages):
668