Blue Mountain
Teleport
College:Phase Magics
Spell Type:Special Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Teleport
Multiple:355
Range:0
Duration:Immediate
Base Chance:10
Components:Verbal
Saving Throw:None
The mage can teleport to any location he can clearly see or has memorized. He can have 1 memorized location per 2 ranks, or fraction thereof. He must spend 11 hours (-30 minutes per rank; minimum 5 minutes) at a location to memorize it. If he has used up his quota of memorized locations, he may still memorize a new location but must choose a previously memorized location to purge from memory.

If the spell succeeds, roll percentile dice and add rank. On a result of 01-25, the mage arrives 1d20 feet from the intended location. Roll a d10 for direction:

1 = Low
2 = N
3 = NE
4 = E
5 = SE
6 = S
7 = SW
8 = W
9 = NW
10 = High

If the arrival location would put the mage in a solid object, he suffers 1d4 damage per foot of distance between his arrival point and the nearest open location and instead arrives at the open location.

The mage may teleport himself plus an additional 20 pounds per rank (500 lbs at rank 21, 1000 lbs at rank 22). The additional weight can be living or non-living. Sentients targets must be willing or the spell will fail.
Effect Category:
Effect:
Base Cost:0
Modifiers:
Area of Effect:1 target
Cast Chance:20
Casting Time:Normal spell
Components:See Components Above
Duration:Instant
Immunity:No Immunity
List:List Appropriate
Range:5 feet per rank
Reliability:Mostly reliable
Resistance:No save
Visibility:No visibility modifier
Active Cost
(cost after advantages):
Recommended Cost
(cost after disadvantages):