College: | Rune Magics |
Spell Type: | Special Knowledge Ritual |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Rune of Telepathy |
Multiple: | 330 |
Range: | Touch |
Duration: | 1 day per rank |
Base Chance: | 40 |
Components: | Verbal, Somatic, Material |
Saving Throw: | None |
This rune can be inscribed on a helmet. It allows the wearer to read the thoughts of entities within (rank * 30) feet. Use of Telepathy causes 1d6 NL damage per round of use. The effect is otherwise identical to the Sorceries of the Mind spell Telepathy.
The effect lasts for the duration of the spell (1 day per rank; 30 days at rank 21; 60 days at rank 22). |
Effect Category: | Mental |
Effect: | Telepathy |
Base Cost: | 250 |
Modifiers: |
Area of Effect: | 1 target | 0 |
Cast Chance: | 40 | 0.8 |
Casting Time: | Short ritual | -1 |
Components: | See Components Above | -1 |
Duration: | 1 day per rank | 2.5 |
Immunity: | No Immunity | 0 |
List: | List Appropriate | 0 |
Range: | Touch | -0.25 |
Reliability: | Mostly reliable | 0 |
Resistance: | No save | 0 |
Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 1075 |
Recommended Cost
(cost after disadvantages): | 330 |