College: | Black Magics |
Spell Type: | General Knowledge Spell |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Wind Whistle |
Multiple: | 110 |
Range: | Any |
Duration: | 30 minutes per rank |
Base Chance: | 40 |
Components: | Verbal, Somatic |
Saving Throw: | None |
The mage is able to create a wind of up to 30 knots over the area he occupies. The wind will take D10-2 minutes to arrive and the mage must state beforehand which direction the wind will come from. The actual velocity of the wind is determined by rolling a D100 on the following chart.
DICE VELOCITY
01-10 20 knots
11-25 10 knots
26-50 3 knots
51-75 10 knots
76-90 20 knots
91-100 30 knots
An additional modifier of up to +-3% per rank may be added by the mage to the die roll. He need not announce his intention to modify the die roll until he has seen the die roll. |
Effect Category: | Transform |
Effect: | Create Wind |
Base Cost: | 30 |
Modifiers: |
Area of Effect: | Extremely large area (2.0) | 2 |
Cast Chance: | 40 | 0.8 |
Casting Time: | Normal spell | 0 |
Components: | See Components Above | -0.5 |
Duration: | 30 minutes per rank | 1.5 |
Immunity: | No Immunity | 0 |
List: | Partially fits college | 0.25 |
Range: | 5 feet per rank | 0 |
Reliability: | Mostly reliable | 0 |
Resistance: | No save | 0 |
Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 166 |
Recommended Cost
(cost after disadvantages): | 110 |