Blue Mountain
Mind Games
College:Sorceries of the Mind
Spell Type:General Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Mind Games
Multiple:165
Range:0
Duration:1 hour per rank
Base Chance:35
Components:Verbal, Somatic
Saving Throw:None
When this spell is in effect, and the mage is attacked mentally, the attacker will believe that his attack succeeded even if it fails. This spell offers no protection from the attacking spell so the attacker could succeed but, if he fails, he will still believe that he succeeded until he gets other evidence of failure. For example, an enemy mage casts a Control Person on the mage. The mage makes his saving throw and avoids the effects of the Control Person. This spell not only makes the enemy mage think his spell succeeded, but the protected mage will be able to pretend to be controlled, following the commands of the enemy mage, until such time as he chooses not to.

The GM will need to interpret the effects of this spell on other mental attacks.
Effect Category:Mental
Effect:Moderate mental effect
Base Cost:100
Modifiers:
Area of Effect:1 target0
Cast Chance:350.6
Casting Time:Normal spell0
Components:See Components Above-0.5
Duration:1 hour per rank1.75
Immunity:No Immunity0
List:List Appropriate0
Range:Self Only-0.5
Reliability:Mostly reliable0
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
335
Recommended Cost
(cost after disadvantages):
167