College: | Fire Magics |
Spell Type: | General Knowledge Spell |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Melt Metal |
Multiple: | 100 |
Range: | 5 feet per rank |
Duration: | 1 round per rank |
Base Chance: | 35 |
Components: | Verbal, Somatic |
Saving Throw: | None |
The caster may cause the temperature of one 15 foot cube to rise by 2 degrees per rank, or he may concentrate the spell on a single object. If he concentrates the spell on a single object, the spell will cause that object to heat up at a rate of 5 degrees per round. This spell will only work on metals. If used on metal armor that a target is wearing, they are entitled to a magic save to negate the spell. If failed, they suffer 2d6 damage per round. They may attempt a Normal Save each round for half damage. |
Effect Category: | Damage |
Effect: | Moderate fixed damage |
Base Cost: | 75 |
Modifiers: |
Area of Effect: | 1 target | 0 |
Cast Chance: | 35 | 0.6 |
Casting Time: | Normal spell | 0 |
Components: | See Components Above | -0.5 |
Duration: | 1 round per rank | 0.75 |
Immunity: | No Immunity | 0 |
List: | List Appropriate | 0 |
Range: | 5 feet per rank | 0 |
Reliability: | Mostly reliable | 0 |
Resistance: | Save for half effect | -0.25 |
Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 176 |
Recommended Cost
(cost after disadvantages): | 100 |