College: | Water Magics |
Spell Type: | Special Knowledge Spell |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Underwater Action |
Multiple: | 125 |
Range: | Touch |
Duration: | 1 hour per rank |
Base Chance: | 20 |
Components: | Verbal, Somatic |
Saving Throw: | None |
This spell allows the recipient to move freely underwater with no penalties. Thus weapons may be swung with no penalty. In addition, the recipient may survive at great depths without fear of being crushed by the pressure of the water. A character protected by this spell need not fear decompression sickness (the "bends"). |
Effect Category: | |
Effect: | |
Base Cost: | 0 |
Modifiers: |
Area of Effect: | 1 target | |
Cast Chance: | 20 | |
Casting Time: | Normal spell | |
Components: | See Components Above | |
Duration: | Instant | |
Immunity: | No Immunity | |
List: | List Appropriate | |
Range: | 5 feet per rank | |
Reliability: | Mostly reliable | |
Resistance: | No save | |
Visibility: | No visibility modifier | |
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Active Cost
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Recommended Cost
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