Blue Mountain
Sweet Water
College:Water Magics
Spell Type:Special Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Sweet Water
Multiple:280
Range:Touch
Duration:30 minutes per rank
Base Chance:35
Components:Verbal, Somatic, Material
Saving Throw:None
The caster may turn a half pint of potable water into a general antidote for venom. The number of doses created by the spell is equal to 1 per 3 ranks of caster, round up. Each dose causes any venom to become inactive and will cure 1 point per 2 ranks, round up, of damage caused by the venom. The mage can create the antidote for later use but it must be used within 30 minutes per rank or it loses potency.

The spell requires a specially prepared beaker to hold the anitdote. Use the Glass Bottle in the equipment list. After the last dose is used, or the duration ends, the bottle vaporizes into mist.
Effect Category:
Effect:
Base Cost:0
Modifiers:
Area of Effect:1 target
Cast Chance:20
Casting Time:Normal spell
Components:See Components Above
Duration:Instant
Immunity:No Immunity
List:List Appropriate
Range:5 feet per rank
Reliability:Mostly reliable
Resistance:No save
Visibility:No visibility modifier
Active Cost
(cost after advantages):
Recommended Cost
(cost after disadvantages):