Blue Mountain
Landscape Transformation
College:Green Magics
Spell Type:Arcane Spell
Special Classification:None
Spell Rank Limit:10
Name:Landscape Transformation
Multiple:630
Range:50 feet per rank
Duration:Permanent
Base Chance:55
Components:Verbal, Somatic
Saving Throw:None
Prerequisites:Spell Memory 12, Spell Energy 12, Loosen Earth 22, Locate Plant 22, Woodland Path 22
This spell allows the mage to create a perfectly landscaped area within range. Bushes and trees amble to new locations and are suitable trimmed. Grass sprouts and grows or is trimmed as desired. Rocks and earth are moved (to a degree). The end result is a perfect garden. The mage can use this spell to create plants that did not already exist. Magical herbs can be created starting at rank 6. One magical herb can be created per rank over 5th and with GM permission. The mage can also destroy unwanted plants. If there are magical plant creatures (e.g. shambling mounds, et.al.), they will suffer 1d4 damage per rank, per round that they are in range of the spell and are most likely to be provoked into attacking the mage to stop the spell.

The spell takes 15 minutes to cast during which the plants move, sprout, trim, etc. If attacked while casting the spell, the effects that have already occurred remain but no further effects occur until the mage casts the spell again.
Effect Category:Transform
Effect:Major transform
Base Cost:300
Modifiers:
Area of Effect:Large area (1.0)1
Cast Chance:551.4
Casting Time:Long spell-0.5
Components:See Components Above-0.5
Duration:Instant0
Immunity:No Immunity0
List:List Appropriate0
Range:50 feet per rank0.8
Reliability:Mostly reliable0
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
1260
Recommended Cost
(cost after disadvantages):
630