Blue Mountain
Magic Armor
College:Battle Magics
Spell Type:Special Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Magic Armor
Multiple:155
Range:Touch
Duration:5 rounds per rank
Base Chance:30
Components:Verbal, Somatic
Saving Throw:None
The mage enchants a set of armor, causing the armor to act as enchanted armor, as indicated below. This spell may be cast on magical armor, but the bonus is not cumulative. Use the bonus for the spell or the armor, whichever is higher.

Rank
Effect
1-12
+1 Armor (+1 PROT)
13-21
+2 Armor (+2 PROT)
22
+3 Armor (+3 PROT)

If a critical success is rolled, the effect may be increase by +1. If grievous success is rolled, the effect may be increased by +2.

This spell requires physical armor to enchant. It cannot be used to enchant natural protection.
Effect Category:
Effect:
Base Cost:0
Modifiers:
Area of Effect:1 target
Cast Chance:20
Casting Time:Normal spell
Components:See Components Above
Duration:Instant
Immunity:No Immunity
List:List Appropriate
Range:5 feet per rank
Reliability:Mostly reliable
Resistance:No save
Visibility:No visibility modifier
Active Cost
(cost after advantages):
Recommended Cost
(cost after disadvantages):