Blue Mountain
Prismatic Spray
College:Dark Magics
Spell Type:Arcane Spell
Special Classification:None
Spell Rank Limit:10
Name:Prismatic Spray
Multiple:925
Range:20 + (rank x 5) feet
Duration:Immediate
Base Chance:50
Components:Verbal, Somatic
Saving Throw:Special
Prerequisites:Spell Memory 14, Spell Energy 14, Light 22, Starfire 22
When this spell is cast, the wizard causes seven shimmering, multicolored rays of light to flash from his hand in a triangular spray. This spray is 20 + (rank x 5) feet long and spreads to 15 feet wide at the end. It includes all colors of the visible spectrum; each ray has a different power and purpose. Anyone with less than 60 hit points (starting total, not current total) struck by a ray is blinded for 2d4 rounds regardless of any other effect.

Any creature in the area of effect will be touched by one or more of the rays. To determine which ray strikes a creature, roll 1d8 and consult the following table:

Prismatic Spray Results
1 = red5 = blue
2 = orange6 = indigo
3 = yellow7 = violet
4 = green8 = 2 rays *
* roll again twice ignoring any 8s
Color of RayEffect of Ray
RedInflicts 20 points of damage, save vs. spell for half.
OrangeInflicts 40 points of damage, save vs. spell for half.
YellowInflicts 80 points of damage, save vs. spell for half.
GreenSave vs. poison or die; survivors suffer 20 points of poison damage.
BlueSave vs. petrification or be turned to stone.
IndigoSave vs. wand or go insane.
VioletSave vs. spell or be sent to another plane.
Effect Category:Damage
Effect:Various significant effects
Base Cost:600
Modifiers:
Area of Effect:Small area (.5)0.5
Cast Chance:501.2
Casting Time:Normal spell0
Components:See Components Above-0.5
Duration:Instant0
Immunity:No Immunity0
List:List Appropriate0
Range:5 feet per rank0
Reliability:Mostly reliable0
Resistance:Save for half effect-0.25
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
1620
Recommended Cost
(cost after disadvantages):
925