Blue Mountain
Wind Whistle
College:Air Magics
Spell Type:General Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Wind Whistle
Multiple:105
Range:0
Duration:30 minutes per rank
Base Chance:40
Components:Verbal, Somatic
Saving Throw:None
The mage is able to create a wind of up to 30 knots over the area he occupies (1 mile radius per rank). The wind will take 1d20 rounds to arrive and the mage's player must state before that time what direction the wind is blowing. The actual velocity of the wind is determined by rolling D100:

Dice Velocity
01-10 20 knots
11-25 10 knots
26-50 3 knots
51-75 10 knots
76-90 20 knots
91-100 30 knots

The mage may add or subtract (his choice) a number equal to his rank from the dice roll used to determine velocity. He need not announce his intention to do so until after he has rolled the dice and learned the result.
Effect Category:Transform
Effect:Create Wind
Base Cost:30
Modifiers:
Area of Effect:Extremely large area (2.0)2
Cast Chance:400.8
Casting Time:Normal spell0
Components:See Components Above-0.5
Duration:30 minutes per rank1.5
Immunity:No Immunity0
List:List Appropriate0
Range:5 feet per rank0
Reliability:Mostly reliable0
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
159
Recommended Cost
(cost after disadvantages):
106