| College: | Water Magics | 
| Spell Type: | General Knowledge Spell | 
| Special Classification: | None | 
| Spell Rank Limit: | 22 | 
| Name: | Summon Aquatic Mammals | 
| Multiple: | 105 | 
| Range: | 0 | 
| Duration: | Special | 
| Base Chance: | 20 | 
| Components: | Verbal, Somatic | 
| Saving Throw: | None | 
| The mage may summon 1 aquatic mammal per 5 ranks.  How long it takes the mammal to arrive depends on how far it must travel and fast it can swim.  The mammals must be within 1 mile per rank of the caster.  The caster exerts no control over the creature.  The mage may cast this spell as a general summons, in which case the closest aquatic mammals will answers, or he may specify a type (dolphin, seal, whale) and hope that one or more is within 1 mile per rank. | 
| Effect Category: |  | 
| Effect: |  | 
| Base Cost: | 0 | 
| Modifiers: | 
| Area of Effect: | 1 target |  |  | Cast Chance: | 20 |  |  | Casting Time: | Normal spell |  |  | Components: | See Components Above |  |  | Duration: | Instant |  |  | Immunity: | No Immunity |  |  | List: | List Appropriate |  |  | Range: | 5 feet per rank |  |  | Reliability: | Mostly reliable |  |  | Resistance: | No save |  |  | Visibility: | No visibility modifier |  |  | 
| Active Cost (cost after advantages):
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| Recommended Cost (cost after disadvantages):
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