| College: | Water Magics |
| Spell Type: | General Knowledge Spell |
| Special Classification: | None |
| Spell Rank Limit: | 22 |
| Name: | Summon Aquatic Mammals |
| Multiple: | 105 |
| Range: | 0 |
| Duration: | Special |
| Base Chance: | 20 |
| Components: | Verbal, Somatic |
| Saving Throw: | None |
| The mage may summon 1 aquatic mammal per 5 ranks. How long it takes the mammal to arrive depends on how far it must travel and fast it can swim. The mammals must be within 1 mile per rank of the caster. The caster exerts no control over the creature. The mage may cast this spell as a general summons, in which case the closest aquatic mammals will answers, or he may specify a type (dolphin, seal, whale) and hope that one or more is within 1 mile per rank. |
| Effect Category: | |
| Effect: | |
| Base Cost: | 0 |
| Modifiers: |
| Area of Effect: | 1 target | |
| Cast Chance: | 20 | |
| Casting Time: | Normal spell | |
| Components: | See Components Above | |
| Duration: | Instant | |
| Immunity: | No Immunity | |
| List: | List Appropriate | |
| Range: | 5 feet per rank | |
| Reliability: | Mostly reliable | |
| Resistance: | No save | |
| Visibility: | No visibility modifier | |
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Active Cost
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Recommended Cost
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