College: | Water Magics |
Spell Type: | General Knowledge Spell |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Summon Aquatic Mammals |
Multiple: | 105 |
Range: | 0 |
Duration: | Special |
Base Chance: | 20 |
Components: | Verbal, Somatic |
Saving Throw: | None |
The mage may summon 1 aquatic mammal per 5 ranks. How long it takes the mammal to arrive depends on how far it must travel and fast it can swim. The mammals must be within 1 mile per rank of the caster. The caster exerts no control over the creature. The mage may cast this spell as a general summons, in which case the closest aquatic mammals will answers, or he may specify a type (dolphin, seal, whale) and hope that one or more is within 1 mile per rank. |
Effect Category: | |
Effect: | |
Base Cost: | 0 |
Modifiers: |
Area of Effect: | 1 target | |
Cast Chance: | 20 | |
Casting Time: | Normal spell | |
Components: | See Components Above | |
Duration: | Instant | |
Immunity: | No Immunity | |
List: | List Appropriate | |
Range: | 5 feet per rank | |
Reliability: | Mostly reliable | |
Resistance: | No save | |
Visibility: | No visibility modifier | |
|
Active Cost
(cost after advantages): | |
Recommended Cost
(cost after disadvantages): | |